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Craig D. Leak

COMBAT DESIGNER | TECHNICAL GAME DESIGNER
 

Advanced: Photoshop, Unreal Engine, Visual Scripting, Visual Studio, Perforce, Jira, Microsoft Office/Google Blueprint Visual Scripting, AI Behavior Trees

Proficient: Blender, SketchUp, Audacity, VR/AR Development, Agile Methodologies

About Me

I am a Combat and Technical Game Designer with 4+ years of experience and continuously growing! I have a game design mindset and a passion for creating games. I possess a great understanding of object-oriented programming patterns. I am eager to collaborate with a studio where I can showcase my excellent communication, technical and problem-solving skills. As I am sure, my experience in rapid prototyping, iterative design, attention to detail, and dedication can help elevate any project! As a designer by heart, I intuitively know how to improve on weaker aspects of any title while reviewing and playing games.​

SKILLS

Player-Based Gameplay Design 

  • Specialize in designing and creating complex systems for players to enjoy and interact with.  During my two-year tenure working on Moonray, I've developed a strong knack for envisioning the user's perspective to ensure players have the best experience possible.

Visual Scripting

  • Over the four years of working with previous UE4s and now UE5s Blueprints system, I have an advance and comprehensive understanding of how to create any gameplay function in an optimized fashion.

AI Development 

  • When creating a combat system, It is essential to have something to combat. Goal-Oriented Action Planning and Behavior Trees assist me in creating an AI that can rival even the best of players.

Natual Problem Solver

  • When I see a problem or bug, I can not sleep until I figure out why it is happening and what steps to take to fix it.

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Contact

LET'S CREATE GAMES TOGETHER!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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