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BladeSmith

Role

Solo Designer

Engine

Unreal Engine 4

Tenure

2018-2019

Genre

3rd Person ARPG

Platform

PC/Gamepad Controller

Bladesmith is a passion project with the dream of creating a game with near-limitless ways to play.

Bladesmith allows you to craft a legendary weapon. Each part of the weapon is imbued with an innate magical ability.

Bladesmith holds a special place in my heart. The idea of crafting a weapon from the four parts of a sword (blade, guard, hilt, pommel) is inspired by old "Way of the Samurai" games where different parts of the weapon affect the weight, speed, and power of your attacks. I wanted to take that system and flesh it out more. 
In Bladesmith, each weapon part grants the player an individual skill. It's up to the player to find a combination that they like. Some skills are made to have a natural synergy, while some or left for the player to experiment with. 
 

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